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The CSVN organises on Saturday 17 and Sunday 18 October its Autumn Activities. For the 49th time a Programmers Tournament will be held (over both days). Next to this there will be the traditional User Tournament for chess computers on Saturday. More information can be found below.

The location for the tournaments will be "Leids Denksportcentrum", Robijnstraat 4, 2332 KE Leiden, room C.

Complete time schedule:

Saturday 17 October 2015

  • 09:30 - Location open
  • 10:00 - First round of the User Tournament
  • 11:00-12:00 - Arrival, installation and opening Programmers Tournament
  • 12:00-14:00 - 1st round Programmers Tournament
  • 14:10-16:10 - 2nd round Programmers Tournament
  • 16:20-18:20 - 3rd round Programmers Tournament
  • 17:00 - Prize giving ceremony User Tournament

Sunday 18 October 2015

  • 08:50 - Location open
  • 09:00-09:45 - Arrival and installation
  • 09:45-11:45 - 4th round Programmers Tournament
  • 11:55-13:55 - 5th round Programmers Tournament
  • 14:05-16:05 - 6th round Programmers Tournament
  • 16:15-18:15 - 7th round Programmers Tournament
  • 18:30 - Prize giving ceremony Programmers Tournament

Rules for participating in the 49th Programmers Tournament

[ This is a translation of the Dutch rules. Whenever there is a perceived discrepancy, the original Dutch rules shall apply. ]
  1. The programmer, being someone who has programmed at least a substantial part of the program, must register as a participant. Additionally other team members may be enrolled, for example the book author and/or tester.
  2. Any other programmer from whom a contribution is present in the program must be mentioned in the registration together with the nature of their contribution. The use of such contributions must (obviously) be legitimate.
  3. The tournament organization shall refuse the participation of programs that in their opinion are too closely related to other programs.
  4. As part of the registration process the programmer shall subject his program to a similarity test and submit the results. Failing this the entry shall not be accepted. The organization provides instructions on how this test must be executed, as well as example software for UCI and Winboard engines that could be used for this purpose.
  5. During the tournament the arbiter may request a supervised rerun of part of the similarity test.
  6. In case the tournament organization has reason to doubt the accuracy of the registration the participating programmer shall give the arbiter during the tournament access to and explanation of the program, as well as the computer system and development system.
  7. Legal use of endgame databases and opening books is allowed but must be declared during registration.
We request participants to register by e-mail with Jan Krabbenbos ( Dit e-mailadres wordt beveiligd tegen spambots. JavaScript dient ingeschakeld te zijn om het te bekijken. /Dit e-mailadres wordt beveiligd tegen spambots. JavaScript dient ingeschakeld te zijn om het te bekijken.) no later than Monday October 5th 2015.
 
There is no registration fee for members of the CSVN. The registration fee for non-members is €20.
A minimum of 8 programs is necessary to start the tournament! 
 
Your registration must include the following information:
  • Name of the program(*)
  • Name of the participating programmer and team members(*)
  • Names of all authors of source code of the program and the nature of their contributions(*)
  • The origin of any used endgame databases and opening books(*)
  • The on-site presence of team members during the tournament. The organization encourages the participating programmer to be present during the tournament
  • Correspondence address, email address and phone number of the participating programmer
  • The results (moves) of the similarity test(**). These may be submitted up to 24 hours before the start of the first round
  • Indication of playing strength
  • Type of computer that plays the games (processor, speed, memory, number of cores used(*))
(*) This information will be used in the tournament reporting.
(**) The moves will be treated confidentially. The degree of similarity with other participating programs will be reported. The similarity test will be published on the website including manual and supporting software.

 

31st User Tournament

The CSVN organises on Saturday 17 October 2015 again a users tournament. We start at 10:00, so we invite you to be at the premises in time. The locations will open at 9:30. And at approximately 17:00 we will close with the prize giving ceremony.

For those who want to participate, please send an email to Luuk Hofman, Duivendrecht, Monday 5 October the latest. The email address is Dit e-mailadres wordt beveiligd tegen spambots. JavaScript dient ingeschakeld te zijn om het te bekijken.. There is, as usual, no registration fee.

If you like to participate but you do not have a good chess computer, it is possible to arrange one for you. And if you only want to watch, you're welcome too!

Rules for the 31st  User Tournament

  1. Maximal playing strength for this edition is 2200 ELO.
  2. The playing strenght is according to the “Aktiv” norm of the Wiki list. In principal only listed computers with a rating less than or equal to the above mentioned playing strength can participate: http://www.schach-computer.info/wiki/index.php/Wiki-Elo-Liste.
  3. Because of the limited time the time control for the tournament is 30 minutes per game per computer.
  4. To have special computers (not on the list above) participate, the tournament leader can decide to let this computer play. It must be clear that the computer does not exceed the above mentioned playing strength.
  5. Participation is with a dedicated chess computer, which means a computer specially made to play chess. E.g. with a wooden or plastic board or a portable chess computer. Other forms, e.g. a laptop with chess program, are not allowed.
  6. The user can always offer a draw.
  7. The game is lost for a player who's time has run out.
  8. An external clock will be used and if necessary external chess boards, The organisation will take care of that.
  9. It is allowed to set the level at the beginning of the game. It is also allowed to change the level during the game, unless the computer is thinking.
  10. It is not allowed to force the computer to move.
  11. Robot computer can be an exception for the clock due to their slow behavior. For a game with a robot computer the internal clock of that robot computer is the clock to use for both players.
  12. The tournament leader will decide in all other cases.

 

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